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Realms and classes

Three realms, 39 classes: 13 champions per realm, each with a hero power and cards of their own.

Emblem of Albion: a red chalice

Albion

Chivalry, faith and arcane magic

  • Armsman

    Armoured warrior: taunts, weapons and armour to hold the line.

    Difficulty: 1 out of 3

  • Cleric

    Albion healer: healing, divine shields and blessed minions.

    Difficulty: 2 out of 3

  • Paladin

    Holy champion: group chants that empower all your minions.

    Difficulty: 1 out of 3

  • Wizard

    Academy wizard: fire and frost spells, spell damage.

    Difficulty: 2 out of 3

  • Sorcerer

    Sorcerer: control, charms and bewitched minions from Caer Sidi.

    Difficulty: 3 out of 3

  • Necromancer

    Necromancer: skeletons of Annwn, life-draining deathrattles, an army that keeps rising.

    Difficulty: 2 out of 3

  • Mercenary

    Mercenary: dual wield, a hero who strikes every turn, windfury and evasion.

    Difficulty: 1 out of 3

  • Minstrel

    Minstrel: Discover a Chant every turn, charms (freeze, silence, bounce, polymorph) and a light sword.

    Difficulty: 3 out of 3

  • Theurgist

    Theurgist: swarms of earth (taunt), ice (freeze) and air (rush) elementals.

    Difficulty: 2 out of 3

  • Friar

    Friar: a hero who fights with the staff, armour and healing, taunting brothers and inspire.

    Difficulty: 1 out of 3

  • Cabalist

    Cabalist: a Simulacrum (taunt golem) that grows every turn, life drains and matter spells that wear the enemy down.

    Difficulty: 2 out of 3

  • Infiltrator

    Infiltrator: 0-mana poisons that coat his blades, combos, stealth and critical strikes.

    Difficulty: 3 out of 3

  • Scout

    Scout: longbow and shield, shots that grant armour, traps (secrets) and discover.

    Difficulty: 2 out of 3

Emblem of Midgard: a blue hammer

Midgard

Steel, runes and northern fury

  • Berserker

    Midgard berserker: charge, enrage and relentless hero attacks.

    Difficulty: 1 out of 3

  • Skald

    Skald: war songs that rally the whole board.

    Difficulty: 2 out of 3

  • Hunter

    Hunter: Fenrir’s pack, rush and constant pressure.

    Difficulty: 1 out of 3

  • Thane

    Thane: Thor’s lightning, overload and heavy blows.

    Difficulty: 2 out of 3

  • Healer

    Healer: Eir’s runic healing, freeze and sturdy minions.

    Difficulty: 2 out of 3

  • Spiritmaster

    Spiritmaster: stealthy spirits of Niflheim, mesmerise (freeze) and silence.

    Difficulty: 3 out of 3

  • Valkyrie

    Valkyrie: divine shields on your minions, spears of Asgard and einherjar who rise again.

    Difficulty: 2 out of 3

  • Shaman

    Shaman: totems that heal or poison every turn, diseases and curses.

    Difficulty: 2 out of 3

  • Runemaster

    Runemaster: 0-mana runes that empower your next spell (combo), dark bolts and spell damage.

    Difficulty: 3 out of 3

  • Warrior

    Warrior: shield wall, armour, taunt, riposte secrets and two-handed axes.

    Difficulty: 1 out of 3

  • Shadowblade

    Shadowblade: Miracle of Loki — 0–2 mana spells that draw, Vali grows with every card played, Stealth until your next turn, then the axes finish.

    Difficulty: 3 out of 3

  • Bonedancer

    Bonedancer: subordinate skeletons empowered by Commanders, then sacrificed to draw, strike or heal.

    Difficulty: 3 out of 3

  • Savage

    Savage: savage buffs paid in Health (Pact), a hero who strikes several times a turn, claws and healing.

    Difficulty: 2 out of 3

Emblem of Hibernia: a green tree

Hibernia

Nature, illusions and forest songs

  • Warden

    Warden: Hibernia’s forest, taunts and growing saplings.

    Difficulty: 1 out of 3

  • Enchanter

    Enchanter: illusions, stealth and spells that deceive the foe.

    Difficulty: 3 out of 3

  • Druid

    Druid: nature magic, discover and wild minions.

    Difficulty: 2 out of 3

  • Ranger

    Ranger: Sídhe arrows, direct damage and ambushes.

    Difficulty: 2 out of 3

  • Bard

    Bard: songs and harps that heal, freeze and empower.

    Difficulty: 2 out of 3

  • Animist

    Animist: fungal turrets that fire every turn, roots and mighty trees.

    Difficulty: 2 out of 3

  • Champion

    Champion: weakens enemy Attack, greatsword, enrage, light freeze and silence.

    Difficulty: 2 out of 3

  • Nightshade

    Nightshade: a poisoned dagger every turn, stealth, poison and combos.

    Difficulty: 3 out of 3

  • Eldritch

    Eldritch: big void and light area spells, focus to afford them, spell damage orbs.

    Difficulty: 3 out of 3

  • Mentalist

    Mentalist: takes control of enemy minions, bends mana, heals and draws.

    Difficulty: 3 out of 3

  • Blademaster

    Blademaster: two blades, Combo chains, weapons that strike twice and windfury.

    Difficulty: 2 out of 3

  • Hero

    Hero: Taunt shieldbearers, armour, shield slams and heroic charges.

    Difficulty: 1 out of 3

  • Valewalker

    Valewalker: scythes that hit every enemy minion, frost sweeps and sacrifices of your own minions.

    Difficulty: 3 out of 3

Pick your champion in the game