Realms and classes
Three realms, 39 classes: 13 champions per realm, each with a hero power and cards of their own.
Albion
Chivalry, faith and arcane magic
-
Armsman
Armoured warrior: taunts, weapons and armour to hold the line.
Difficulty: 1 out of 3
-
Cleric
Albion healer: healing, divine shields and blessed minions.
Difficulty: 2 out of 3
-
Paladin
Holy champion: group chants that empower all your minions.
Difficulty: 1 out of 3
-
Wizard
Academy wizard: fire and frost spells, spell damage.
Difficulty: 2 out of 3
-
Sorcerer
Sorcerer: control, charms and bewitched minions from Caer Sidi.
Difficulty: 3 out of 3
-
Necromancer
Necromancer: skeletons of Annwn, life-draining deathrattles, an army that keeps rising.
Difficulty: 2 out of 3
-
Mercenary
Mercenary: dual wield, a hero who strikes every turn, windfury and evasion.
Difficulty: 1 out of 3
-
Minstrel
Minstrel: Discover a Chant every turn, charms (freeze, silence, bounce, polymorph) and a light sword.
Difficulty: 3 out of 3
-
Theurgist
Theurgist: swarms of earth (taunt), ice (freeze) and air (rush) elementals.
Difficulty: 2 out of 3
-
Friar
Friar: a hero who fights with the staff, armour and healing, taunting brothers and inspire.
Difficulty: 1 out of 3
-
Cabalist
Cabalist: a Simulacrum (taunt golem) that grows every turn, life drains and matter spells that wear the enemy down.
Difficulty: 2 out of 3
-
Infiltrator
Infiltrator: 0-mana poisons that coat his blades, combos, stealth and critical strikes.
Difficulty: 3 out of 3
-
Scout
Scout: longbow and shield, shots that grant armour, traps (secrets) and discover.
Difficulty: 2 out of 3
Midgard
Steel, runes and northern fury
-
Berserker
Midgard berserker: charge, enrage and relentless hero attacks.
Difficulty: 1 out of 3
-
Skald
Skald: war songs that rally the whole board.
Difficulty: 2 out of 3
-
Hunter
Hunter: Fenrir’s pack, rush and constant pressure.
Difficulty: 1 out of 3
-
Thane
Thane: Thor’s lightning, overload and heavy blows.
Difficulty: 2 out of 3
-
Healer
Healer: Eir’s runic healing, freeze and sturdy minions.
Difficulty: 2 out of 3
-
Spiritmaster
Spiritmaster: stealthy spirits of Niflheim, mesmerise (freeze) and silence.
Difficulty: 3 out of 3
-
Valkyrie
Valkyrie: divine shields on your minions, spears of Asgard and einherjar who rise again.
Difficulty: 2 out of 3
-
Shaman
Shaman: totems that heal or poison every turn, diseases and curses.
Difficulty: 2 out of 3
-
Runemaster
Runemaster: 0-mana runes that empower your next spell (combo), dark bolts and spell damage.
Difficulty: 3 out of 3
-
Warrior
Warrior: shield wall, armour, taunt, riposte secrets and two-handed axes.
Difficulty: 1 out of 3
-
Shadowblade
Shadowblade: Miracle of Loki — 0–2 mana spells that draw, Vali grows with every card played, Stealth until your next turn, then the axes finish.
Difficulty: 3 out of 3
-
Bonedancer
Bonedancer: subordinate skeletons empowered by Commanders, then sacrificed to draw, strike or heal.
Difficulty: 3 out of 3
-
Savage
Savage: savage buffs paid in Health (Pact), a hero who strikes several times a turn, claws and healing.
Difficulty: 2 out of 3
Hibernia
Nature, illusions and forest songs
-
Warden
Warden: Hibernia’s forest, taunts and growing saplings.
Difficulty: 1 out of 3
-
Enchanter
Enchanter: illusions, stealth and spells that deceive the foe.
Difficulty: 3 out of 3
-
Druid
Druid: nature magic, discover and wild minions.
Difficulty: 2 out of 3
-
Ranger
Ranger: Sídhe arrows, direct damage and ambushes.
Difficulty: 2 out of 3
-
Bard
Bard: songs and harps that heal, freeze and empower.
Difficulty: 2 out of 3
-
Animist
Animist: fungal turrets that fire every turn, roots and mighty trees.
Difficulty: 2 out of 3
-
Champion
Champion: weakens enemy Attack, greatsword, enrage, light freeze and silence.
Difficulty: 2 out of 3
-
Nightshade
Nightshade: a poisoned dagger every turn, stealth, poison and combos.
Difficulty: 3 out of 3
-
Eldritch
Eldritch: big void and light area spells, focus to afford them, spell damage orbs.
Difficulty: 3 out of 3
-
Mentalist
Mentalist: takes control of enemy minions, bends mana, heals and draws.
Difficulty: 3 out of 3
-
Blademaster
Blademaster: two blades, Combo chains, weapons that strike twice and windfury.
Difficulty: 2 out of 3
-
Hero
Hero: Taunt shieldbearers, armour, shield slams and heroic charges.
Difficulty: 1 out of 3
-
Valewalker
Valewalker: scythes that hit every enemy minion, frost sweeps and sacrifices of your own minions.
Difficulty: 3 out of 3